version: v.1.2.1 ENG
World War 1 with no credit given to Margaret. It's lyrics instantly intrigued people and started inventing scenarios as to the meaning of the song, 'The Pipes Are Calling' but calling him to go where? People often see in the lyrics a young man going off to war and with the outbreak of WW1 at the same time the song was associated with that war.
FIXED ERRORS
+ Corrected the 1st LOD model of the Su-25. Added missing damage model parts
+ Fixed the errors in the mission “Su-25 – Route”
+ Fixed AI logic for route navigation after conducting an attack
+ Fixed the AI aircraft parking errors in Sochi/Adler airport
+ The F-15 will no longer have the capability to identify friend or foe for a target masked in ECM
+ Aircraft will have the capability to refuel inside hangars
+ Fixed the error in the A-10 campaign structure
+ Fixed documentation errors
+ Reduced the turn rate of the F-15 below 0.4M
+ Fixed numerous errors in the encyclopedia
+ Fixed errors in the radio commands menu
+ Fixed the auto-start, installation and uninstallation functions
+ Increased the draw distance of foreground ground textures
+ The PgUp key will now function correctly during a cold start in an Su-25
+ Throttle input increments on the Su-25/T using the PgUp/PgDn keys have been made more even
+ Tuned the Z-axis for TrackIR
+ Fixed the input commands after opening the coalition chat window. RCtrl will no longer stick
+ The Su-25 skin names will no longer be duplicates
+ Added smoke rockets to the A-10 “AFAC” task payload
+ Fixed the error with the target zone setting when the target zone radius is entered before the zone is placed on the map
+ Numerous enhancements for increased multiplayer game stability
+ Fixed the score count in multiplayer in cases of multiple hits on a target
+ Simultaneous running of DCS: Black Shark and Flaming Cliffs 2 on one PC is now possible
+ The LoGetWorldObjects function will now return correct names “.Name”, “.UnitName” and “.GroupName”
+ Neutral airbases will no longer report air traffic without contact
+ ATC will no longer be stuck on the phrase “Unable to clear for take-off” when a ground unit is present on the runway
+ Fixed the logbook error not counting the completion of a first campaign mission
+ Fixed Russian localization errors
+ Fixed the crash when pressing the Start button in the Training menu
+ Increased the WP smoke marker burn time
+ Fixed the error in fighter aircraft AI target detection logic due to incorrect radar range calculations regardless of target aspect
+ Fixed the error causing incorrect track playback after significant time compression is used
+ Added default tasking to air groups based on aircraft type
+ NAVY helicopters landing at Russian ships.
+ Was removed a first wide FOV from Su-25T Shkval which caused noticable frame rate drop. Now Shkval has a two FOV like a real prototype.
+ Subtitles of player and AI radio can turn off with corresponding option.
+ Fixed numerous other insignificant errors
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ANTI-CHEATING MEASURES
To prevent cheating by exploiting altered visibility range settings in the graphics.cfg file, the the ConfigServerGraphics.cfg has been created. Some parameters of graphics.cfg are exported to this file, which is included in the file integrity check system for online play. If the file contents on the client machine differ from the host’s, the client will not be able to connect.
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FLIGHT MODEL CHANGES
+ Fixed an error in the F-15 polar curves that had caused a reduction in time required to achieve sustained turn rate at reduced speeds.
+ For the A-10 and F-15, added automatic flaps extension/retraction based on indicated airspeed when the flaps are set in the “down” position in the cockpit.
+ For the Su-27 and Su-33, adjusted the flaperon mechanization logic (the indicator will blink while the flaperon is adjusting depression angles – this is not a bug).
+ MiG-29 flaps will move with the wind force.
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ERROR PROBABILITY FOR RADAR-GUIDED MISSILES ON LOW ALTITUDE
Increased the error probability for radar-guided missiles (ARH, SARH, radio-command guided) based on altitude above ground. Currently the error probability increases from 300 meters to 0. Maximum error probability is at ground level for a target with minimum radial velocity. Error probability is reduced as radial velocity increases to 500 km/h. Above 500 km/h, error probability is minimal regardless of altitude.
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TRACK IR
For proper functionality, TrackIR software needs to be update via the “Check for Game Updates” command in the TrackIR software.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Lock On: Flaming Cliffs 2 - v.1.2.1 ENG | patch | 100.1 MB | 5/12/2010 | 3.7K | 9 |
Lock On: Flaming Cliffs 2 - Network Fix | patch | 17.3 MB | 3/6/2012 | 1.1K | 2 |
Introduction
DCS: Flaming Cliffs 3 (FC3) is the next evolution of the Flaming Cliffs series. FC3 features the F-15C, A-10A, Su-27, Su-33, MiG-29A, MiG-29S and Su-25. FC3 aircraft provide an easy learning curve for new players and focuses on a broad range of aircraft rather than a detailed single aircraft. FC3 adds a number of new features and improvements to previous versions of the Flaming Cliffs series. FC3 is a module of DCS World, which makes it compatible with all other DCS: World titles like A-10C, Black Shark 2, P-51D, and Combined Arms.
New Key Features for the Flaming Cliffs Series
- A DCS World module that is compatible with DCS titles.
- New 6 degrees of freedom (6DOF) cockpit and model for the F-15C.
- New F-15C campaign and single missions.
- Improved cockpit art for Russian aircraft.
- Improved landing dynamics.
- Improved flight dynamics for air-to-air missiles.
- Updated and improved HUDs and other cockpit systems.
- Resource Manager that adds logistics control to missions.
- Expanded theatre of operations map into eastern Georgia.
- Countless other improvements in the areas of the mission editor, special effects, new models, improved terrain detail and AI.
The Flaming Cliffs 3 Aircraft
MiG-29A and MiG-29S Fulcrum
Western observers often conclude, inaccurately, that the Su-27 and MiG-29 were born of a single design program, which copied the U.S. Navy’s F/A-18, no less. Indeed, the Su-27 and MiG-29 look quite similar and some observers cannot readily tell the two aircraft apart, despite the MiG-29 being substantially smaller than the Su-27. Both the Su-27 and MiG-29 design teams reportedly worked with common research data and drew common design conclusions. The MiG-29 has been much more widely exported than the Su-27, serving in many former Warsaw Pact air forces, several of which have since joined NATO (bringing their Soviet-made MiG-29s with them).
The MiG-29 originally shared most of its avionics suite with the Su-27 (including the radar, the Electro-Optical System (EOS), and the helmet-mounted sight), but was designed as a short-ranged fighter, not as an interceptor. The EOS lets the Fulcrum search for, track, and engage targets without emitting telltale radar signals. Being smaller, it doesn’t carry as many missiles as the Su-27, but its high-AoA maneuverability coupled with the R-73 (AA-11) Archer high off-boresight, heat-seeking missile and helmet mounted sight makes the MiG-29 a deadly dogfighter. The slow-speed turning fight is the MiG-29’s preferred arena where it can use its high-AoA capability to point its weapons at a floundering target. The newer MiG-29S includes onboard electronic countermeasures, a greater fuel load, and the ability to carry the medium-ranged R-77 (AA-12) Adder missile.
As with the Su-27, critics cite weak avionics and poor cockpit design as weaknesses of the MiG-29. The later MiG-29S (Fulcrum C), though, incorporated numerous improvements including better defensive countermeasures and increased fuel capacity. The MiG-29 reportedly requires a significant amount of maintenance, especially the engines. German MiG-29s (inherited from the East when Germany was re-unified) have had their engine performance 'tuned down' to somewhat lengthen engine lifespan. Obtaining spare parts continues to be a concern for former Warsaw Pact nations.
Russian forces in DCS World employ the MiG-29A and MiG-29S, while German forces operate only the MiG-29A.
Combat Modes
- Multiple Beyond Visual Range (BVR) air combat modes, radar and (or) infrared detection system, up to150 km.
- Close Air Combat (CAC), vertical scanning radar mode and (or) infrared detection system. Less than 10 km.
- Close Air Combat (CAC), boresight scanning radar mode and (or) infrared detection system, less than 15 km.
- Close Air Combat (CAC), helmet-mounted sight radar mode and (or) infrared detection system, less than 10 km.
- Close Air Combat (CAC) missile seeker mode, less than 10 km.
- Unguided ground attack mode for cannon, bombs, and rockets. CCIP and CCRP delivery modes.
Su-27 and Su-33 Flanker
The Su-27 Flanker B and its variants are some of the most impressive and capable fighter aircraft in the world, designed to beat the vaunted F-15C. Born in the waning years of the Cold War, the Flanker did not have an easy life. The initial design suffered serious problems. Then, the breakup of the Soviet Union hindered its deployment, denying it the opportunity to prove itself as one of the world’s greatest aircraft.
The Su-27 is tailored for air-to-air combat, not air-to-ground. Armed with the R-27 (AA-10) Alamo series of missiles, the Flanker has an impressive beyond visual range (BVR) capability. Meanwhile, the helmet mounted sight and high off-boresight R-73 (AA-11) Archer heat-seeking missile, coupled with the Su-27’s high thrust and sustained turn capability, gives the aircraft a powerful edge in a knife fight. High-AoA maneuvering helps the pilot point his weapons at the enemy. Finally, its very large internal fuel capacity keeps it in the fight well after other fighters are running on fumes. It carries as many as ten air-to-air missiles, giving it an impressive 'punch'.
Detractors criticize the Su-27’s avionics and cockpit layout, citing limited ability to track/engage multiple targets, high reliance on Ground Control Intercept (GCI) control, and high pilot workload. However, its passive Electro-Optical System (EOS) lets it find and engage targets without any radar emissions (which can warn the target). Debate continues whether high-AOA maneuvers (such as tail slides and the famed 'Cobra') are useful as combat tactics or merely impressive air show stunts.
Su-27 pilots should keep in mind that although the Flanker has a very large internal fuel capacity, hence the lack of external fuel tanks, a fully fueled Flanker can be a very poor performer in a dogfight.
Originally named the Su-27K, this cousin of the Su-27 was specifically designed to operate from Soviet aircraft carriers. Equipped with canards for improved take off and landing performance, the first Su-27K made its maiden flight in 1985. The tail cone was shortened to reduce the risk of tail strike during high-AoA carrier landings, but this also reduced the space available for defensive countermeasures (including chaff and flare dispensers). The Su-33 uses the same radar as the Su-27 and, to a large extent, the same cockpit as well. Neither the Su-33 nor Su-27 has air-to-surface radar modes.
Combat Modes:
- Multiple Beyond Visual Range (BVR) air combat modes, radar and (or) infrared detection system, up to150 km.
- Close Air Combat (CAC), vertical scanning radar mode and (or) infrared detection system. Less than 10 km.
- Close Air Combat (CAC),boresight scanning radar mode and (or) infrared detection system, less than 15 km.
- Close Air Combat (CAC),helmet-mounted sight radar mode and (or) infrared detection system, less than 10 km.
- Close Air Combat (CAC) missile seeker mode, less than 10 km.
- Data Link mode, all radar systems are kept silent for stealthy attack.
- Unguided ground attack mode for cannon, bombs, and rockets. CCIP and CCRP delivery modes.
- In-flight refueling (Su-33).
- Take-off/landing on an aircraft carrier (Su-33).